![]() ![]() After seeing the world in black and white, the vibrant colors players use to fill it in really pop, which makes it fun to spend time coloring every inch of Chicory's world map. Players are free to color literally everything they see in front of them, from the ground to the trees to the buildings to the characters. The main goal of the game is to restore color to Chicory's black and white world, which players can accomplish using a magic paintbrush. The game completely opens up, which keeps things interesting all the way to the end credits.īesides basing its framework on The Legend of Zelda, Chicory's main hook is the fact that the overworld is completely black and white. ![]() It's at this point when players have most of their abilities and are set loose to complete the next set of objectives in any order. While the first half of Chicory: A Colorful Tale is like a linear A Link to the Past-style Zelda game, the second half feels more like a 2D take on a Breath of the Wild-style Zelda game. ![]() However, it does eventually switch things up by taking inspiration from a different Zelda game. The Zelda influence is felt throughout Chicory: A Colorful Tale, with the game never really straying from that formula. As the player-named dog character, players explore an overworld map, completing quests, uncovering secrets, meeting characters, and unlocking new abilities that will allow them to reach previously inaccessible areas. Chicory: A Colorful Tale is a new twist on the Zelda-like formula, with its top-down view and general gameplay design reminiscent of the SNES classic The Legend of Zelda: A Link to the Past. ![]()
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